Improper modification during refactoring prevents the speed from increasing with acceleration. Specifically, a variable speed is set in the GameController to record the current speed that changes with acceleration. However, this speed was deleted, so every time the speed will be assigned with the initial value from its level, instead of the correct speed that has changed by the acceleration.
(In reply to Ashley from comment #0) > Improper modification during refactoring prevents the speed from increasing > with acceleration. > > Specifically, a variable speed is set in the GameController to record the > current speed that changes with acceleration. However, this speed was > deleted, so every time the speed will be assigned with the initial value > from its level, instead of the correct speed that has changed by the > acceleration. a test reply