Select a component to see open bugs in that component.
| Component | Default Assignee |
|---|---|
| Algorithm | xuezhwang2-c |
| The encapsulated algorithm is used to help the sprite to find its optimal way to get to the border and determine whether it is surrounded/successfully escapes. | |
| File System | ruixinli7-c |
| This component aims to read GRE/IELTS/TOEFL/ELEMENT words from the file (eg. .xml, .txt) and randomly select appropriate set to the game. | |
| Game Object | konolmyda |
| This contains many useful game object in our game, such as map, map node, button, music controller, and CXK character. | |
| Scene | xuezhwang2-c |
| This module is the highest level of the project which contains the framework of handling the game loop and the scene transition | |
| Utilities | shangpguo2 |
| This contains bunch of basic utilities such as abstracted user-defined key, mouse class, button, game application framework, etc. |